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Usability Review of KDE Edutainment Project: KHangMan

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Author: Celeste Paul
Date: August 19, 2004

Contents

  1. Introduction
    1. KDE and the State of Open Source Usability
    2. The KDE Edutainment Project
    3. Children as an Audience
  2. Goals of this Study
  3. Approach
    1. Technical Context
    2. Predefined Tasks
    3. Basic Principles of Usability
  4. Results
    1. Defined Task: Open KHangMan
    2. Additional Task: Change Language Settings
    3. Defined Task: Play a Game
    4. Defined Task: Complete the Game
    5. Defined Task: Create a New Game
    6. Additional Task: Explore KHangMan Optiona
    7. Defined Task: Quit KHangMan
  5. Conclusion
    1. Suggested Changes
      1. Minor Issues
      2. Medium Issues
      3. Severe Issues
    2. Overall Experience
  6. Appendix
    1. About the Author
    2. Discussion and Comments
    3. Reference Materials
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